The Bakluni Pantheon

The People of the Bakluni Basin

The Bakluni people are characterized by skin described by many as ‘golden’, with eyes of gray-green and dark, usually black hair. Unlike their enemies the Suloise, most of the Bakluni peoples remained in or near their ruined empire, though some folk did migrate to the lands now held by the various Animal Nomad peoples.

Those who dwell in the plains and deserts tend to wear the traditional Bakluni garb, primarily a robe (called an aba) over blouse and trousers. Headgear is generally either a turban or keffiyeh, all in plain earth tones, worn by all classes. More urbanized folk have taken to more eastern styles of dress, typically brightly colored robes or gowns with plenty of frills, ruffles, puffs and sashes.

The ancient Bakluni tongue, while one of the root languages of today’s Common, is now spoken mainly by the Paynim tribes of the central Bakluni basin. Most of the modern, “eastern” nations of Bakluni citizenry speak Common today.

Modern Bakluni Viewpoints Zeif, Paynims, Tiger Nomads

Important Dates in Bakluni History (All dates are in Common Year notation. Year 1 of CY = 2660 BH).

-4362 – As the waters of the Greater Drawmij ocean continue to retreat, the wandering tribes of the Payada Plains begin to roam the lands that were once the bottom of the ocean.

-4268 – Coming together on the shores of Drawmij, the seven great tribes of the Payada pledge to share the new lands they have found in peace.

-4150 – Naru ben-Yular, one of the Seven Sheiks, begins building the city of Baklunari at the confluence of the Tuflik and Blashikmund rivers.

-3884 – Zenif ben-Yular, Manyson of Naru is declared the first Sultan of all the Payada.

-3883 – -3654 – The Glory Years. The sons of the ben-Yular line rule throughout this period, and many ties of trade are formed with the Jann and other genie races, many of whom open contact with the People of Baklun for the very first time during these years.

-3650 – -3625 – Years of the Black Wind. Civil war erupts in the western provinces, as Jesu bar-Suk and his Jann allies make their bid for ruler-ship of the Sultanate of Baklun. They are defeated, but not before the entire ben-Yular line dies in battle or by assassination. Mossaf bel-Narif is elected Caliph by the remaining Great Tribes.

-3624 – Following prophesies he believes to be inspired by Istus, Mossaf bids his people to forsake their cities and return to a nomadic lifestyle. Many do; but some few still cling to the comforts of the cities.

-3300 – Emek bel-Narif, Manyson of Mossaf, is granted a vision by Istus that leads him and his followers to the lake of Udrukankar. Arriving on scene, he is greeted by the four Genie Lords, who promise to forever guide and protect the men of Baklun if they will build a monument to the glory of their liege, Dorgha Torgu. The call is issued for all the nomads to gather in this spot, and over the next few years, more and more of the now nomadic Bakluni come to join him at this site.

-3249 – With the completion of the monument known as Tovrag Baragu, Emek’s son, Dabek, declares that the gods have said that they may return to their cities, and to prepare for the tests that the future will bring.

-2859 – -2654 – Suloise raiding of Bakluni villages along the border begin, with only occasional strikes in retaliation.

-2645 – The Shameful War. Bakluni forces are forced to cede a significant portion of their southern lands to Suloise aggressors.

-2225 – Yazra ul-Habek, High Priest of Zuoken, guides his followers in summoning an avatar of their god, who leads them against the invading Suel.

-2224 – -2160 – The Avatar War. Under the leadership of Zuoken’s avatar, Bakluni forces retake most of the lands lost in the Shameful War, and capture one of the Greater Binders created by the Suel. The war ends after the Suel summon the avatar of their own war-god, Kord, and both gods mortally wound one another.

-2106 – “The Fruztii War” The Bakluni defeat the Suloise noble army of House Fruztii in a series of battles near the Sulhaut Mts.

-1890 – Birth of Al’Akbar in the city of Arir.

-1318 – Plague breaks out in the Bakluni Lands. Due to the hardiness of the disease in question, many suspect it of being magical in origin, and suspect the Suel.

-1250 – -1150 – Bakluni troops make the first forays into Suloise territory, in retribution for the plague which burned across their lands in the previous decades. The raids cease in -1151 with the foundation of the fortress-city of Bastion in the Kirizon Pass.

-1100 – A child is born in Bastion to the avatars of Istus and Lendor.

-1075 – The child of Istus vanishes from the temple, and the Suel are universally blamed. The fires of Jihad are lit across the breadth of the Caliphate, and the Great War is joined. The Holy Prophetess Devrah of Istus foresees that the lands of the Suel will be washed “pure as the desert.”

-1056 – Both the Bakluni and Suloise began to go east of the mountains, recruiting Humanoids as mercenaries in their battles.

-1039 – Arish ben-Alif, a wandering prophet, warns of the destruction of the Baklun People. He is declared an outlaw by the High Priestess of Istus, Aphra. The Caliph Namesh bin-Jamish orders the arrest of Arish, but he escapes.

-1038 – -1035 – Arish wanders the western edges of the Bakluni realms and convinces a full six tribes of the oncoming disaster. They move east into the Northern parts of the Flanaess.

-1020 – Arish returns to the court and attempts to convince Talna-bin-Namesh to move eastward with the Bakluni peoples. Arish is put to death by drowning.

-1015 – The Bakluni army, with their humanoid and jann mercenaries, begin advancing into the core region of the Suel Empire.

-1012 – One morning in Readyreat, all the cities of the Bakluni vanish in a brilliant flash of light, leaving people and animals behind. The landscape alters subtlety, and vast numbers of strange beings known as Hordelings appear and begin slaying everything they meet.
The next day, a circle of Bakluni mages and clerics gather at Tovrag Baragu, and use the arcane powers of the Binders to draw upon the energy of their holiest site, and shape these energies into the Rain of Colorless Fire. The remains of this expenditure of energy are now called the Sea of Dust, and the Dry Steppes.
The destruction of Bakluni Caliphate occurs. However, the family Yamir, and six families who moved east with Arish, remain.

405 – Four of the six Bakluni tribes of the East elect to return to their homelands. The Ketti stop just east of the Tusman Hills, the other clans, Tusmii, Zeifa, and Ekberri continue into back to traditional Bakluni lands. The two clans which remain in the North of the Flanaess, become estranged from the families in the West.

311 – Several nomadic tribes from the west that survived the Invoked Devastation, collectively calling themselves the Paynim, begin occasional trade with their more settled brethren in the east.

582 – Beginning in the Thrillonian Peninsula, war erupts, eventually dragging almost every nation into what will come to be called the Greyhawk Wars. Both Iuz and Ivid of the Great Kingdom summon thousands of demons and devils to bolster their armies.

584 – Turrosh Mak, a half-orc, rallies the tribes of the Pomarj, creating the first orcish state in the Flanaess. Additionally, the Scarlet Brotherhood, which had slowly infiltrated the courts of many nations as advisers and diplomats, reveals it’s true intentions by seizing control of several nations and destabilizing several more through assassination and forgery. Giants boiled out of the Crystalmist Mts. and overran the nations of Geoff and Sterich. The year finally drags to a close with war weary nations meeting in Greyhawk City to negotiate for peace. The Archmage Rary, of the Circle of Eight, slays two other members of that council in a bid to disrupt the treaty signing, then flees to the Bright Desert.

585 – “The Year of Peace” is anything but. The Ulek States still fought the newborn Kingdom of Pomarj for control of disputed territory, and Nyrond falls into civil war.

586 – Canon Hazen of Veluna employs the Crook of Rao, a powerful artifact, purging the Flanaess of nearly all fiends inhabiting it. Outsiders summoned by Iuz, Ivid, or independent evils fell victim to this magical assault, which became known as the Flight of Fiends. New kingdoms continue to arise from the ashes of the old nation states.

587 – Nyrond ends their civil war. Furyondy pushes back against the Empire of Iuz, attempting to recover lost territory for themselves and expatriates from the Shield Lands.

588 – 594 – War continues to sputter between Iuz & Furyondy, and among the various successor states to the Great Kingdom. The Kingdom of Shar, through it’s agents in the Scarlet Brotherhood, lose some of their captured states, but tighten their grip on others.

599 – Present Day.

Bakluni Mythology

At the Dawn, many powers vied among themselves for the right to rule the newly created world of Liga, but in the end it was decided that each would rule but a part.

First, Istus, the Lady of Fate, came together with Koram, the Lord of Tradition, and their firstborn son was called Dorgha Torgu, Master of the Elements and King of Geniekind. To aid the sons of Baklun in interacting with the Genies, four lesser lords were raised, Ben-Hadar of the marids, Chan of the djinni, Sunnis of the dao, and Zaaman Rul of the efreet.

Seeing that their chosen people, the Bakluni, lived in a harsh and unforgiving land, Istus and Koram created more children, and sent them among mortals to teach them the proper ways to live and offer worship to the gods. Shadowy Xan Yae was first, and she taught the people the benefits of shade and shadow, and to move across the land only when the sun did not shine high in the sky. Geshtai soon followed, and she taught men how to douse for water in the desert, the healing arts, and how to locate oasis. Zuoken brought them the discipline to stand together in battle, so that none could take from them what was rightfully theirs. Finally, Ragniyah was sent, when the people would not listen to any other, to bring them low from their prideful ways.

In time, The children of Istus and Koram had issue themselves, who served in turn as examples for the Bakluni as they developed and built cities. The Brothers, Bleredd and Jaahar, were born of the union of Geshtai and Zuoken, while Zann and Jisaraya were born to Xan Yae and Dorgha.

In the mortal realms, several heroes would rise to join their gods. Al’Akbar, son of Zuoken’s avatar and first of the great shahs would be first, followed later by Nolzur and Najima.

The Bakluni Pantheon

Chornalth Adventures - Liga (Current: Emerald & Diamond) AaronSheffield